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Bot Questions - a bot that shoots and you can actually kill...

FudLe Pucker - Mon Sep 01, 2003 5:07 pm
Post subject: a bot that shoots and you can actually kill...
So, during my membership in these forums, you guys have witnessed already 3 of my zone ideas being created and failing miserably. So now i got a new idea.

IS there a way you can have mervbot spawn in a place, attack the nearest player, but you can kill it? thanks. Man i should really start learning programming.
Smong - Mon Sep 01, 2003 5:13 pm
Post subject:
You would have to code it yourself as no one else will probably do it (but I think it may be possible, but not as a plugin).
k0zy - Mon Sep 01, 2003 5:17 pm
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No you can't kill the bots, because no bot-programmers is able/willing to code it.

Damage is calculated on the client-side.
The only person, except priitk, who ever coded damge into a client is snrrrub.

Bob Dole.. Bob Dole... Bob Dole...... bob dole.... bob... dole....
FudLe Pucker - Mon Sep 01, 2003 5:19 pm
Post subject:
hmm.. but maybe there is a way to code the bot so it will count the amount of times it got hit and when that amount reaches a certain number, it automatically specs?
Mine GO BOOM - Mon Sep 01, 2003 7:01 pm
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The hitting code is the hardest part, as you have to take into account many things, such as walls, repels, other ships hitting it first, worm holes, etc. As I said in a previous thread before, the simple way of doing this is to turret someone else, and just *watchdamage them. But if the driver dies first, the bot won't take damage until the player respawns, which can be a problem.
FudLe Pucker - Mon Sep 01, 2003 7:04 pm
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k forget it, too complex
ShortyMatt - Thu Sep 04, 2003 10:31 pm
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lol..TW once had a bot that would chase peeps down and kill em...he would hunt the hiders...etc...BUT it was possible to kill the bot...i could try and code 1...will take like 50 years...lol tongue.gif
Luminari - Sun Sep 07, 2003 3:22 pm
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It may be hard to create a bot that would take damage and be destroyable, but it might be possible to make one that would function as an unkillable turret, or as a checkpoint that could be shot but would not calculate damage.
Cyan~Fire - Sun Sep 07, 2003 4:42 pm
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MERV already has a unkillable turret.
Anonymous - Mon Sep 08, 2003 5:26 am
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I`ve made such a bot.. though it is not a turret, but flies on its own.
It has a position detection system as well, so it homes in on the player.

I`ve put the project on ice as its current method of moving was by ( basically ) ripped position packets.

The method allowed it to move fluently ( atleast on my LAN server ), but it moved in a "robotic" manner.. ( f.ex flying up for 1 sec, finding out where the player is, then flying in direction x for 2 sec ).

Thus, the next version will be using real continuum physics to counter the problem with the current version.

And yes, it is possible to do all of this by doing a plugin.. Not as easy as to modify the core itself, but it can be done icon_smile.gif

I intend to finish the bot some day, but as of now I do not have the time.

-Rifleman


>It may be hard to create a bot that would take damage and be >destroyable, but it might be possible to make one that would function as >an unkillable turret, or as a checkpoint that could be shot but would not >calculate damage.
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