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Bot Questions - About a that shoot bot...

bkat - Thu Aug 14, 2003 10:33 pm
Post subject: About a that shoot bot...
sorry to post it on a new topic but has anyone thought of a aiming bot? im not cs major but i dont think its very hard to use the xy coordinates of your ship position and the ships angle varariable to create a background program (sorta like a trainer ........[makes me feel like a cheater icon_sad.gif ] )that projects a long line from your ship on the game's window. i wouldnt call it as hacking since it doesnt mod anythn. it took me a while to find a forum like this thnx!
Mine GO BOOM - Thu Aug 14, 2003 11:31 pm
Post subject:
Its pretty easy to do a simple aiming test, but then it requires a bit of work to predict the chance of them being there (since they can turn/go backwards). And no, you aren't the first to think of this, as most games already have AIs so you can play single player (though most AI suck).
bkat - Fri Aug 15, 2003 10:58 am
Post subject:
anywhere i can find such a bot for conitnuum?

Quote:
but then it requires a bit of work to predict the chance of them being there (since they can turn/go backwards)


no just a simple straight line extending from your ship thats all im looking for. since im programming illiterate it would be a nightmare shufflin through the codes to find the right variables.
Mine GO BOOM - Fri Aug 15, 2003 12:30 pm
Post subject:
If you have enough video card power, you can always add the lines to your ships.bm2 file (though it does make it huge and fat). I did that once with the turret image, and it only got in the way. I did shorten it a bit, so now i can atleast see where my gun is pointed, but huge lines get in the way when you deal with ships moving in random directions.
AlphaBoB - Fri Aug 15, 2003 3:07 pm
Post subject:
I've done that, my friend actually made a program to do it.
bkat - Mon Aug 18, 2003 3:10 pm
Post subject:
yea, i did draw the lines before but i couldnt get it to extend beyond the ships image cuz everything is in a little square (which was more of a annoyance). is it not possible to project a single line function from a separate prgm onto the game screen w/o having to edit the bm2 files? as for the big lines i guess u could erase and then create a line whenever the ships coordinates/orientation changes.
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