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Bot Questions - Bots with Balls.

Zeke - Mon Jul 28, 2003 5:06 pm
Post subject: Bots with Balls.
Is there a way to track the last person with the ball, the last ball Coords, and how could one move it?

- Z

(Speaking from Explody Thingy)
nintendo64 - Mon Jul 28, 2003 7:14 pm
Post subject:
S2C
0x2E Power-Ball Position Update

Offset Length Description
0 1 Type byte 0x2E
1 1 Powerball ident
2 2 X pixels
4 2 Y pixels
6 2 X velocity
8 2 Y velocity
10 2 Owner ident
12 4 Timestamp

C2S
0x1F Fire a Ball

Offset Length Description
0 1 Type Byte 0x1F
1 1 Ball ID
2 2 X Pixels
4 2 Y Pixels
6 2 X Velocity
8 2 Y Velocity
10 2 Your Player ID
12 4 Timestamp

C2S
0x20 Ball request

Offset Length Description
0 1 Type Byte 0x20
1 1 Ball ID
2 4 Timestamp

-nintendo64
ExplodyThingy - Mon Aug 11, 2003 7:32 pm
Post subject:
Yea, just so i dont have to rewrite alot of stuff that i dont even understand yet (ie: C++ and packets), can merv do any of that yet?
Anonymous - Tue Aug 12, 2003 3:50 pm
Post subject:
MERVBot can do it, but it would require a download from Catid's site and some knowledge of C++. And a C++ compiler.

If you really want one you can ask me and I'll make one for you; I've been working with MERVBot for about a year now.
Anonymous - Wed Aug 13, 2003 6:53 am
Post subject:
merv bot can't fire bots... if you can give me a build of merv that can i'll be VERY happy icon_smile.gif like a function to fire the ball with the bot

fireBall(Uint32 xPixel, Uint32 xPicel, Uint32 xvel, Uint32 yvel, Player *bot);


that would be amazingly great
AlphaBoB - Wed Aug 13, 2003 10:11 am
Post subject:
It can; try downloading tutorial.zip from Catid's site and it shows how to make a plug-in DLL which can do that type of stuff.
ShortyMatt - Wed Aug 13, 2003 5:30 pm
Post subject:
awww nah man...now u telling us to go and make our own plugin....wait-a-tick...that's not a bad idea icon_smile.gif
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