Since everyone's radar range is the same (as set in the [Radar] section), the above settings work fine for everyone.
Anonymous - Fri Jun 20, 2003 9:48 am
Post subject: sweet
thanks mgb. pixels per 1/10th of a second eh, damn. so for example my bulletspeed is 4600, the bullets are moving at 46000 pixels per second? that seems way too fast, but i must be thinking of actual pixels and not the pixel unit ss uses. funny thing is, i asked because i thought 4600 pixels/second seemed a bit too fast
out of curiosity, how come you never implemented the bot having damage? i asked on ssforum.net and SOS said something like "it is not supported and never will be supported". maybe there's some major roadblock i havent foreseen that you guys know about? you'd know a hell of a lot better than i would the feasibility of such a thing, so i thought i'd ask why you hadnt done it (:
Mine GO BOOM - Fri Jun 20, 2003 11:35 pm
Post subject:
My bad, it was pixels per 10 seconds. I got the 1/10th part on the wrong side. So divide the number by ten, and thats how many pixels per second its moving.
As for making bot damage, you mean to be able to calculate if it was hit by a weapon? Umm.. thats a lot of work to get that, and not very practical. Might as well make a new open source client then.
Why i havn't done it? Time. Barely have time enough to glance over grelminar's changes (rare as they are now) for the linux server, and convert some of it over to win32. Only reason i still respond to posts here is because its ~11pm and doing so before i go to sleep.
Anonymous - Mon Jun 23, 2003 2:52 pm
Post subject: ah
well, time is a good reason not to do it (:
i'm working on it now, i have a rudimentary weapons prediction and collision detection system working, it seems 100% accurate - only works for a stationary bot atm, but that will soon change...havent dealt with bombs or prox yet either, which could be a bitch. but overall, doesnt seem very difficult, cuz i'm a total cpp noob and it seems to be coming along
i guess this post has long died, i was actually checking back to find your answer about speed in pixels for the time calculations to be used in adding collision detection calculation when the bot is moving..and i was hoping it was every 10 seconds, so that's music to my ears, thanks for the info, and the awesome forum, while i'm doling out appreciation.
-eric